
Silent Hill f: A Bold New Direction in 1960s Japan - Exclusive Interview
Konami brand manager Darnell Tucker joined the Good Playing With You crew on launch day to break down the series’ biggest pivots yet: a 1960s Japan setting rooted in folklore, a “beautiful-but-horrific” new aesthetic, tougher puzzle design, and a surprisingly robust melee system that rewards timing, counters, and smart retreats. Here’s what players should know before diving in.